Wearable gadgets, gamification, and learning analytics are three of six technologies that will have a major impact on strategic technology planning in higher education in the next five years, according to the latest NMC Horizon Report released by the New Media Consortium and the Educause Learning Initiative.
The annual NMC Horizon Report, released jointly by NMC and the Educause Learning Initiative, focuses on the key technology areas that researchers have identified as applicable to teaching and learning and likely to have a major impact on educational institutions within the next five years, broken down into near term, mid-term, and longer term. The report is designed to help education stakeholders grasp new and emerging technologies, identify issues involved with them, and see specific examples of their implementation in higher education. The report also identifies "critical" challenges facing education in the near future.
For the NMC Horizon Report: 2013 Higher Education Edition, researchers and analysts identified six technologies that have the potential to improve student success rates, make mobile learning a reality, break down educational barriers, enable new approaches to teaching and learning, bring desktop manufacturing to the mainstream, and allow us to interact in new ways with the world around us.